a week at 22 cans

For this week, or rather, three days of this week, I was fortunate enough to be sat next to the inspirational genius, Peter Molyneux, for a brief internship at 22 Cans. During those three days, I saw some of the most intelligent and creative people I have ever met working away on The Cube, and I have to say I felt honoured.

I said it at the studio, and I'll repeat it here now, games development is a culmination of a bunch of very smart people getting together to make something. Everyone was ridiculously kind to me, and the atmosphere was one of humour and fun. Despite the fact that they were working like mad, the studio remained calm, and I felt really welcome.

Peter Molyneux's idea behind these 22 Experiments scattered over time throughout hugely unconventional games is one of the most intriguing concepts existing in games development today. The Cube is shaping up to be the first of many incredible games. I am hugely looking forward to being able to purchase and play it when it's released.

Not an average week at all, and one that I'll never forget. On Monday it was my birthday, and I was lucky enough to spend it with some of the coolest people I've ever come across. It seems at 19 I've already peaked, but I'll make sure it's still uphill from here.

forget about excuses

Recently, I have been fortunate enough to be in contact with a hero of mine, all culminating from a presentation I gave about the Armies of Death iOS game. We emailed very briefly before the day, and have been in fairly regular conversation since.

Now; I am incredibly excited to say that I actually have an internship at this legend's new studio. I am purposefully refraining from saying his name, because I am not too sure about how impolite that would be. This internship will unfortunately only be a few days, but considering that I initially planned on only going up to check the studio out, this is a pretty incredible outcome.

He's told me that whilst there, I will be working with Unity. I have never used this engine before, and since hearing about it this morning, I have been messing around with it. I am genuinely impressed with the intuitive nature of the engine, and am looking forward to using it properly. However, I have not been blessed with many years of games development experience, and still consider myself extremely ignorant when it comes to so much in terms of programming. He's told me bluntly that I 'will be thrown in at the deep end'. At first this brought a rather large amount of fear. Not that I wouldn't do well, but that I would disappoint this nameless (but take my word for it; genius) man. 

After a bit of thinking, I've decided that what the hell have I got to lose? I may go there, and achieve nothing. The alternative to that would be to not go at all, and just wonder. I couldn't live with that, and whilst I never doubted the fact that I would be going, I was at one point quite nervous. Nervousness can be such a pointless emotion in my opinion, and in this case, it serves no purpose. I am focusing on the astounding opportunity I've been given, and even if I fail, I will do so in a spectacular fashion. Anonymous individual, here I come.