the progression we live in

Everything around us is a product of the evolution inherent in nature and man-made objects. You are only here as a result of millions of years of refinement. The computer or device on which you are reading this article is simply the bettering of yesterday's technology, all built upon a few inventions which have allowed us humans to create these pieces of what seem like magic.

As I mentioned previously, I have recently become the proud owner of an iPad 3. This incredible tablet was not dreamed up out of thin air, but a culmination in Steve Jobs's mind of what could be done with the electronics, circuitry, and not so amazing battery technology that has been painstakingly created before.

I have very briefly spoken of the beauty to be found in the copying of ideas, and advances in using them in games development, but truth be told this phenomena is persistent in all facets of our life. There is nothing that we use that hasn't existed in a lesser form, even the simple A4 sheet of paper that is still annoyingly present in our day to day was once rougher, or even further back, the trees with which they are made were nothing like they are today.

Recently this remarkable part of our world which we all take for granted has intrigued me more than ever. I have made a real effort to stop and appreciate what I have access to as the result of the legends who lived before me, or the truly fascinating process of natural evolution. Also though, more than ever I want to be one of the brilliant minds whom changes the formula, disturbs the accepted routine, and whom is eventually regarded as one of the great people who didn't just exist in life, but altered it.

the most wonderful time of the year

So that was E3, and it was utterly magical in my opinion. I am bombarded constantly by negative opinions, critical tweets, judgmental articles, and yet, I only ever enjoy the whole thing. The gaming industry, as I see it, is more exciting than ever. Not only is there more innovation, games are clearly maturing as a whole. Concepts and ideas are being tackled that a few years ago would have made people completely confused. The whole medium is progressing at such a rapid rate now, and I'm fortunate enough to be here to see it.

The conferences all had their strengths and their weaknesses, but amidst some of the usual and expected announcements were some truly inspiring games. I, for one, have too many games I would like to play to even list. A few of the highlights that come to mind right now are Splinter Cell Blacklist, Tomb Raider, Curiosity, Beyond: Two Souls, Luigi's Mansion: Dark Moon, and just so many more.

There is no doubt in my mind that I will one day accumulate enough money to fly out to L.A. and go to E3, it's just something that I must eventually do. What I would prefer though, is to be lucky enough to take a game that I have been working on to the show. Now that would seriously make me a happy young man.

Remember, whilst it's fine to bitch and moan, because if we're honest it's a very fun thing to do, deep down we need to recognise just how fantastic and vibrant the future of this industry is. We're all experiencing a massive shift in so many aspects of how we perceive video games, and I'm bloody loving it.


realising you're making a gears of war clone

I have mentioned before, specifically in this post, what a great thing inspiration and progress can be in games development. The building of ideas, mechanics, art styles, and emotionally impacting moments has allowed video games to become what they are today. It is still a relatively immature medium when compared to that of movies and books. However, it is evolving at a rapid pace, due almost solely to the sharing of all of these things.

Personally, I lieve there to be a problem with the notion that we are all always completely conscious of the fact that we are using pre-existing methods to achieve a certain emotional resonance, or reaction in our games. I have only worked on one true game so far, and it is still in production. Nonetheless, I have already realised how natural an occurrence inspiration can be. You're trying to think of a way to do something, and of course, your brain makes the links back to something you've already noticed works. Very few games studios set out to make a Limbo clone, but the atmosphere of that game may just be what they want to portray, and so they might just choose to be black and white.

Now, there is a fine line between drawing upon what's there, and totally ripping it off, but it's one that's relatively easy to not cross. If you begin making a game with a vision of what you would like to produce, and a rough idea of what it should be, then unless you've stated from the outset that you wanted to make The Old Scrolls: Oblivious, it's unlikely you'll run into too many issues with appearing to be sell-outs.

As we move forward and make new games, we can't expect everything to be completely new. Innovation is awesome, but obvious improvements in the way a genre is thought of can be just as exciting. We have to stop feeling as though anything that's not a completely unseen experience is invalid, because if it's done something to further the entertainment value of an existing game type, then it's already completely justified. Games developers who actually care beyond the monetisation of a game will always be here, and trust me, nobody with good intentions wakes up one day and realises that they've made a Gears of War clone.

how many people actually hold guns?

Apparently, a rather large amount of people are going around holding guns. Or at least, that's what games are telling me. Personally, I haven't actually ever seen a physical person, within a visible radius of me, holding a gun. Let alone with the intention to use it. Nor actually, have I seen a real gun at all.

I feel as though a game where I hold a carrier bag instead of a weapon would actually be a refreshing change of pace. That's saying something considering how unexciting carrier bags are; unless they're holding ice cream I suppose. Another idea... holding an iPhone, which I could play a load of apps on, and they act as mini-games inside this game I was playing anyway. How about now, I'm holding that tub of ice cream I bought, and I'm pressing the right trigger and holding it as my spoon lowers in, scrapes off a nice scoop (perhaps with a few cookie dough chunks) and raises it to my mouth. However, now I'm probably describing a game of a standard lonely dude's life, and it more than likely would not be particularly thrilling.

Nevertheless, a valid point can be found amongst the nonsense. We need to focus less on an object we could use for killing people, and maybe look at something else to hold. It's a bit sad when a new game is released, and I'm listening to all of the games journalists I respect say how awesome this game is because it's come up with a new thing that kills people in a slightly different way. It's a relatively big difference, but only relative to other games. When compared to how vast a field there is to still explore, suddenly it's laughable.