There aren't enough serious looks at the world of podcasting, nor are there enough critical articles about the best and worst podcasts out there and Apple's own system isn't particularly brilliant when it comes to allowing you to discover the next show that you'll fall in love with. Personally I see podcasting as a completely valid medium, on par with anything else we would choose to enjoy (books, movies etc.).Read More
Sometimes you just need a refreshing taste of a new operating system to remind you that you're an incompetent programmer, because there's just nothing like an entirely new, and poorly documented API, to say; "Hey, you're looking quite confident there, how about now?".Read More
For this week, or rather, three days of this week, I was fortunate enough to be sat next to the inspirational genius, Peter Molyneux, for a brief internship at 22 Cans. During those three days, I saw some of the most intelligent and creative people I have ever met working away on The Cube, and I have to say I felt honoured.
I said it at the studio, and I'll repeat it here now, games development is a culmination of a bunch of very smart people getting together to make something. Everyone was ridiculously kind to me, and the atmosphere was one of humour and fun. Despite the fact that they were working like mad, the studio remained calm, and I felt really welcome.
Peter Molyneux's idea behind these 22 Experiments scattered over time throughout hugely unconventional games is one of the most intriguing concepts existing in games development today. The Cube is shaping up to be the first of many incredible games. I am hugely looking forward to being able to purchase and play it when it's released.
Not an average week at all, and one that I'll never forget. On Monday it was my birthday, and I was lucky enough to spend it with some of the coolest people I've ever come across. It seems at 19 I've already peaked, but I'll make sure it's still uphill from here.
I suppose in a way the title of this post is actually unrelated to what I want to talk about; but let's just ponder what a game about this amazing movie would be like for a second. I'm thinking it's slightly similar to Amnesia: Dark Descent, in that you must work on your gamein order for it to ever be in a state for release, however, work on it too much and you will lose your sanity. Obviously, as an indie developer you will most definitely end up working on it too much, and will inevitably go mad.
Anyway; on to what I wanted to talk about. This superbly executed documentary was a beautiful snippet of the highs and lows of indie development. I, myself, have not yet been in a position to commit myself to a several year project. However, I can only imagine what a roller coaster of emotions it could prove to be. I felt an honesty and sincerity in every frame of the film, and the raw passion and real emotions truly came through.
As a besides, I very much felt bad about my skills as a programmer as a result of seeing these massively talented individuals struggle but produce so much amazing content. I adored Super Meat Boy, and have to ashamedly admit that I still have not yet played Fez. Regardless, the people in this look into the life of indie games developers were some of the most awesome people I have had insight to.
I would recommend the film to anybody, and considering the subject matter, that's not something I would have been expecting to say. The two faces behind the production of Indie Game: The Movie; Lisanne Pajot and James Swirsky; clearly have a truly outstanding knack for dramatising what I would assume 'undramatisable'. The process is exciting somehow, without being over the top or underplayed.
So I guess I'm saying please watch the film, because after seeing it, despite how depressing games development proved it could be; it made me more thrilled to make games than ever.