Favourite Games of 2018

god-of-war

God of War

God of War is my bet for the game that will most impact the game industry going forward. The idea to make a game as a single continuous story with no breaks may occur to some game designers, but almost everybody would immediately recognise it to be too much trouble. This was not true of Cory Barlog and those around him who, in the face of many seemingly insurmountable challenges along the way, not only achieved this vision but made what many have regarded as the best game of the generation.

spiderman-ps4

Spider-Man

As for the the funnest game of 2018 my fight would be unhesitantly for Insomniac's Spider-Man. How it is that they developed a swinging mechanic that immediately makes sense and doesn't get boring even after 20 hours is beyond my comprehension. There was so much love poured into this experience and it easily has any of the Disney Marvel movies beat for a compelling and well told story.

Red Dead Redemption 2

rdr2

When it comes to the deepest and most immersive game this year I'd have to storngly propose RDR2 because never before have I felt this close to inhabiting another life outside of my reach. No movie, book, TV show, or other game in my knowledge has better approximated the 1900-era America as an outlaw. I simply cannot conjure to mind there a better piece of Western entertainment, nor have I played within a richer or better-crafted world.

max payne 2

 

Now, 'I don't know how I feel about it' usually indicates some sort of uncertainty as to the quality of the game, and in my opinion, I can categorically say that this was a well made, fun game. I can also share that I whole-heartedly enjoyed my time with it. The only apprehension that I have with just outright saying that I loved the whole experience lies in the fact that I don't think it did as much to impress me as it's predecessor.

In some ways, the story was less convoluted and better explained than that in the first Max Payne, but in others, it felt ever so slightly more contrived and less playful. The ending was quite empty in some ways, and the retelling of various parts of the narrative for dramatic effect didn't work quite so well here as before. However, that's not to say it wasn't humourous, silly in the way that I adore, and dark in the ways that create what a Max Payne game should be. A big positive in my mind about this sequel is that this was without a doubt a Max Payne game.

As much as I relish the opportunity to be critical, I also take pleasure in praising a game. This is where I do just that. The graphics and art style is such a massive step up from the first game. Whilst I recognise I'm living in 2012 where incredible demos of Unreal Engine 4 and Unity 4 can be seen on YouTube, for it's time I imagine that Max Payne 2 was very impressive. As well as this, the additional details in the animations provide a subtlety to the characters that I appreciated. The weapon system, whilst largely very similar has been ever so slightly tweaked, and the bullet time feels good but not over-powered.

To end this seemingly unfocussed rant, I'd recommend that people who have enjoyed other Max Payne games take a look at Max Payne 2, because it offers quite a lot. It's an amusing slow-motion look back at what made a great game just 9 years ago.