I suppose in a way the title of this post is actually unrelated to what I want to talk about; but let's just ponder what a game about this amazing movie would be like for a second. I'm thinking it's slightly similar to Amnesia: Dark Descent, in that you must work on your gamein order for it to ever be in a state for release, however, work on it too much and you will lose your sanity. Obviously, as an indie developer you will most definitely end up working on it too much, and will inevitably go mad.
Anyway; on to what I wanted to talk about. This superbly executed documentary was a beautiful snippet of the highs and lows of indie development. I, myself, have not yet been in a position to commit myself to a several year project. However, I can only imagine what a roller coaster of emotions it could prove to be. I felt an honesty and sincerity in every frame of the film, and the raw passion and real emotions truly came through.
As a besides, I very much felt bad about my skills as a programmer as a result of seeing these massively talented individuals struggle but produce so much amazing content. I adored Super Meat Boy, and have to ashamedly admit that I still have not yet played Fez. Regardless, the people in this look into the life of indie games developers were some of the most awesome people I have had insight to.
I would recommend the film to anybody, and considering the subject matter, that's not something I would have been expecting to say. The two faces behind the production of Indie Game: The Movie; Lisanne Pajot and James Swirsky; clearly have a truly outstanding knack for dramatising what I would assume 'undramatisable'. The process is exciting somehow, without being over the top or underplayed.
So I guess I'm saying please watch the film, because after seeing it, despite how depressing games development proved it could be; it made me more thrilled to make games than ever.